Devlog - February 24th, 2019
Alright, not much progress this past week. I made some changes to the valves after ailbec gave some feedback.
Took away the arrows so hopefully it's a bit more obvious that they're showing the direction of flow. Also made them a bit easier to reach.
I also added this contactor switch and made the pipe puzzle only check your solution when you flip it, it even poops sparks!
Oh, and I felt like the floor should be a nice grate so I did that too!
The only other changes were some modifications to grabbables to make it harder for you to push them through walls. It's not impossible but shouldn't happen by accident now! Basically I just nerf your "grab strength" when a grabbable is colliding with another object making the grabbed thing a bit "sticky". I also made grabbed objects ignore collision with the player so you can't body-slam things through walls.
Get Clean Escape
Clean Escape
Do you like Myst? Realistic puzzles? Low poly outsider art? Then give this a try!
Status | In development |
Author | chipolux |
Genre | Adventure, Puzzle |
Tags | 3D, Atmospheric, escape, Escape Game, escape-room, Exploration, Godot, myst |
Languages | English |
More posts
- Devlog - January 7th, 2020Jan 07, 2020
- Devlog - December 25th, 2019Dec 26, 2019
- Devlog - October 11th, 2019Dec 26, 2019
- Devlog - May 21st, 2019Aug 25, 2019
- Devlog - May 10th, 2019Aug 25, 2019
- Devlog - March 8th, 2019Aug 25, 2019
- Devlog - March 3rd, 2019Aug 25, 2019
- Devlog - February 19th, 2019Aug 25, 2019
Leave a comment
Log in with itch.io to leave a comment.